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I was really impressed with the classes on offer in the Pre-Sequel, which break away from the character archetypes from the first two games – there are no sirens or turrets on offer here! Even better, all characters have made former appearances as NPCs in the previous games so they are familiar faces to fans of the series. I loved the humour and above all else, the Australian influences really make the Pre-Sequel thrive with personality, something uncommon in other recent titles. As an Aussie myself, it’s very heartwarming to see all of these references and hear the characters speaking with our accents in such a big game like this. I have seen reviews come out of America saying the humour falls flat, but most Australians instead seem to favour the game. I do worry about the very unique humour of Australians, and that this has the potential to be lost on foreign audiences. The voice work and slang can sometimes be a little too Occa, to the point where it could possibly alienate some audiences. The latter will all be familiar to Aussies though, however at one stage my partner came up behind me claiming “we would never say that!”, only to realise he’d actually texted that exact phrase to me earlier that day.
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This results in many references to Australian culture, with bosses like the ironclad Red Belly, towns with very Australian names like Burra Burra, as well as an abundance of Aussie slang. Surprisingly, Jack is actually a really great ally to play alongside, and seeing him descend from fun to evil is an engaging journey to watch unfold.īeing developed here in Australia, 2K took the opportunity to design Pandora’s moon (the game’s setting) as a comically exaggerated Australia. NPCs throughout the game just don’t compare to Tannis, Scooter, Tiny Tina, or Ellie, with one notable exception aside from Jack: Nurse Nina, the tough-loving Russian female replacement for Dr. The intro scene, compared to the AMAZING intros for the last two games, had a more generic rock song and bit of a focus on story. In trying to pinpoint the criticisms I had about the Pre-Sequel, I kept coming back to the word iconic, and that’s where the Pre-Sequel is mostly lacking. For the most part though, many missions will have you go to a location, only to have your objective be broken in some way, so you have to visit another location to fix it – but the way these missions are presented and explained by NPCs saves them from being overly tedious. The side quests are really fleshed out, with an abundance of ECHOs throughout the maps with funny monologues or conversations by the relevant characters.
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Story is always a little weaker than the gameplay mechanics in the Borderlands games, but I was still a fan of the plot in the Pre-Sequel, which I won’t reveal too much of so as not to spoil. Throughout the game there are little tidbits of present-day commentary from the original vault hunters appearing over the ECHO device, which I thought was a nice touch, but be wary if you haven’t played Borderlands 2 as the characters occasionally reveal spoilers in their conversations. Then the story goes back in time and you play out her recount of the story for the length of the game, covering events such as how Jack acquired his robot army. The story actually starts after the events of BL2, where the vault hunters of the first game are interrogating Athena (one of the Pre-Sequel’s playable characters) about her involvement in Jack’s rise to power. This time around, we leave Pandora behind and head to Elpis, Pandora’s (absolutely beautiful) moon you’d have seen in the skies of BL2. So essentially, yes, it is just more of the same – but this isn’t so bad for fans of the franchise.
#Borderlands the pre sequel story full#
Developers of the last two games, Gearbox Software, handed the dev reins for the Pre-Sequel over to 2K Australia, so the Pre-Sequel is less of a full title and more of a full-length DLC using the BL2 engine. The game explores the origin behind BL2’s main villain, Jack, and his journey to becoming the evil, handsome character that we loved to hate in the previous game. The Pre-Sequel is the third instalment in the Borderlands franchise, and is set as a prequel to 2012’s Borderlands 2. On these fronts, Borderlands: The Pre-Sequel definitely delivers. When you think of Borderlands, you think of shooting, looting, wild enemies, and a humour only made possible by the crazy characters of its bizarre universe.